Sponsor

Archive for the 'General' Category

the annual jobs post 2008-2009

Wednesday, August 6th, 2008

Like holiday decorations in your favorite retail outlet, faculty positions are being announced earlier and earlier every year!! Looking back on 2007’s post by Noah on available spots in the digital arts and humanities, game studies, and other positions related to those who might read (and post on) this blog, and seeing what a valuable […]

Read the rest of this entry »

Digit Art and Scholarship in Residence

Wednesday, August 6th, 2008

It’s good to see expanding and continuing opportunities for residencies in digital media - for both scholars and artists.
At Cornell, there’s a chance for six to eight people to earn Society for the Humanities Fellowships to study “Networks/Mobilities” - relating to the theme of the recent HASTAC II conference in Irvine and Los Angeles. Those […]

Read the rest of this entry »

Shadows Phone Home

Tuesday, August 5th, 2008

Aya Karpinska has just published a piece for the iPhone and iPod Touch, Shadows Never Sleep. You can get it for free from the iTunes App Store - just search for it by title. Aya writes:
the piece uses a combinatory structure and the rhetoric of children’s literature to tell the story of a restless shadow […]

Read the rest of this entry »

FDG ‘09, the International Conference on the Foundations of Digital Games is a focal point for academic efforts in all areas of research involving computer and console games, game technologies, game play and game design. Previously known as the Conference on Game Development and Computer Science Education (GDCSE), this year’s conference broadens its scope […]

Read the rest of this entry »

The next Media in Transition conference (see reports from the last one: 1 2) will focus on storage and transmission - a hot topic in digital media that continues to heat up. Note that although the deadline is not until January 9, submissions are accepted on a rolling basis, so those with ideas for the […]

Read the rest of this entry »

Replaced and Displaced Places

Wednesday, July 30th, 2008

Rilke turned to writing poems in French because there was no good word for “absence” in German. J. R. Carpenter’s in absentia presents place and the lack of place in English and French, mashing up a Google map (or, actually, a satellite view) of Montréal with rental and real estate annotations by herself and […]

Read the rest of this entry »

Secret and Overt Game Design Books

Tuesday, July 29th, 2008

Malcolm Ryan has started a new project on his new blog, Words on Play, to review one book a week, covering topics such as game design and interactive narrative. The list is not restricted to those books that have just recently been released. The review project was prompted, in part, by his recently starting a […]

Read the rest of this entry »

A Major Poet’s Work in Inform 7

Thursday, July 24th, 2008

I’m pleased to announce, and link to, the first work in Inform 7 by a major poet. Now, it does compile without any trouble in its current form, but the file might need further editing to actually produce a playable, enjoyable game. Is anyone up to it?

Read the rest of this entry »

Things We Think About Games

Wednesday, July 23rd, 2008

In the past, when Pat Harrigan and I both contributed to a book, it was always as the editors. But now Will Hindmarch and Jeff Tidball (from gameplaywright) have announced Things We Think About Games. Pat and I each shared a little of what we think with the book’s author/editors, as did such folks […]

Read the rest of this entry »

New TIRW: Instruments and Playable Text

Monday, July 21st, 2008

The latest issue of The Iowa Review Web, volume 9, number 2, is out. This is a special issue on “Instruments and Playable Texts,” guest-edited by long-singing hypertext star Stuart Moulthrop, author of the 1991 Victory Garden and winner of the 2007 Vinaròs prizes in both narrative and poetry. One of his prize-winning pieces, […]

Read the rest of this entry »

This September will be the third Game Writers Conference, now called the Writing for Games Track, part of the annual Austin GDC. The theme this year is “The Future of Storytelling in Games”, and includes intriguing lecture titles and topics such as “Galatea 3.0: Designing and Writing Great Game Characters”, “New Interfaces, New Gamewriting Opportunities”, […]

Read the rest of this entry »

IGDA in NY state: A Call for Action

Thursday, July 17th, 2008

There is apparently “anti-video game legislation” happening in New York state. Check out the letter from our own J.D.R. to NY developers, and if you are a New Yorker, decide to help if you can.
” Dear IGDA member/user,
Unfortunately, the anti-video game bill “S 6401 A/A 11717″ has passed both the House and Assembly and […]

Read the rest of this entry »

Second Person a Diana Jones Award Finalist

Thursday, July 17th, 2008

I’m honored to announce that Second Person is a finalist for the Diana Jones Award! Pat and I are very pleased to be in such great company, ranging from a major RPG (Grey Ranks) to an innovative festival (Come Out and Play), a worthy charity (Child’s Play), a popular podcast (Canon Puncture), and an […]

Read the rest of this entry »

Business Casual

Thursday, July 17th, 2008

I haven’t posted for the past few months, a big reason being that I’ve been consumed by starting up a new game production studio in my home town of Portland. In May I founded Stumptown Game Machine, a sister company to Procedural Arts. SGM’s first project is to build a substantial collection of […]

Read the rest of this entry »

Values, games, and learning

Wednesday, July 16th, 2008

The Games, Learning, and Society conference v. 4.0 this year in Madison Wisconsin gathered an insightful group of educators and designers who are intent on making a difference in the domain of learning and play. I ran a workshop there for Values at Play, and many of the panels during the full two days […]

Read the rest of this entry »

Scope This Out

Wednesday, July 16th, 2008

Ian Bogost just pointed me to a page on building your own modern version of Tennis for Two, the proto-Pong, proto-Odyssey game that Willy Higinbotham devised in 1958. It’s just the thing to do with that oscilloscope you have lying around. Interesting that the game is in side view and has a net, unlike […]

Read the rest of this entry »

Welcome Back

Wednesday, July 16th, 2008

Sorry, our blog went south for the summer. We’re back now.

Read the rest of this entry »

Three of us (Andrew, Michael, and yours truly) attended the first AAAI Symposium on Intelligent Narrative Technologies in November of last year just outside Washington D.C. Andrew provided a summary of the talks and mentioned that the gathering was a productive and interesting one. I found the talks and discussion to be very stimulating, and […]

Read the rest of this entry »

Quick link — the pioneering electronic literature author Deena Larsen has been putting together a site for high school and introductory college teachers of electronic literature as a creative writing or rhetoric course called Fundamentals: Rhetorical Devices for Electronic Literature that does a great job of describing some of the basics of how the electronic […]

Read the rest of this entry »

SoftWhere 2008 videos

Saturday, June 28th, 2008

Last month UCSD hosted SoftWhere 2008 — the first software studies workshop in North America. It was a great experience compressed into a short time period, with one afternoon for an overview of the broad variety of work being done by participants and one morning for a set of focused discussions on the state […]

Read the rest of this entry »