Bronsom Auto Blog

Discussion about cars and autos

Sponsor

Archive for the 'General' Category

AIIDE 2008

Friday, January 11th, 2008

AIIDE (AI and Interactive Digital Entertainment) is the premier conference for artificial intelligence, games, and other forms of interactive digital entertainment (disclosure: I’m the general chair of AIIDE this year). The Call For Papers is now available. Papers are due April 22. The conference will be held October 22-24, 2008. The full CFP follows:

Read the rest of this entry »

10 Worst 10 Worst Lists of All Time

Thursday, January 10th, 2008

Things are bad! And ten of them are the worst of all, the worst of all time. With that in mind, and in the spirit of looking into the bottom 5% of user-created content, Grand Text Auto presents you with this list of the 10 worst lists of 10 worst things.
[10] The 10 Best and […]

Read the rest of this entry »

While in game studies we often reference tabletop role-playing games — especially Dungeons & Dragons — there are few academic press publications that take them seriously, and much of the discussion situates tabletop games as computer game incunabula. Pat Harrigan and I decided to take a different approach with Second Person, inviting a range of […]

Read the rest of this entry »

A New Hyperrhiz

Tuesday, January 8th, 2008

Hyperrhiz: New Media Cultures, a peer-reviewed online journal specializing in new media and net art, has a new issue out. It features work by Thom Swiss, Mark Marino, Braxton Soderman, Stephanie Strickland and Cynthia Lawson Jaramillo, Jaka Zeleznikar, Michael Peters, and Jeanne Hamming.

Read the rest of this entry »

Five Keynotes in Miniature

Thursday, January 3rd, 2008

You can skip your 2008 video game conferences and just read the keynotes, in five easy pieces. Thanks to dfan for this one.

Read the rest of this entry »

You Can and Must Understand Giant Brains Now!

Tuesday, December 25th, 2007

A Review of Giant Brains
or Machines That Think
by Edmund Callis Berkeley
John Wiley & Sons, Inc.
1949
286 pp.
(DjVu reader required)
Let me begin by admitting that I trudged to this book like a zombie, simply hoping that I might be amused to encounter frequent, non-ironic mentions of computers as “giant brains.” What I discovered was, while not a […]

Read the rest of this entry »

Digital Media, Games, and Open Access

Friday, December 21st, 2007

With regard to your request, I cannot agree to review for your journal right now. If [it] becomes an open access journal, I will be very glad to review articles for the journal.
Having written this in an email recently, I wanted to post about my reasoning and ask what Grand Text Auto readers, commenters, and […]

Read the rest of this entry »

On Academic and Game Industry AI

Monday, December 17th, 2007

Via AiGameDev.com I’m excited to see the Game/AI blog come back to life with an active thread on game industry and academic AI research collaborations. It’s pretty clear that finding common ground for this kind of collaboration is a challenge — though one that people are are trying to address through conferences like AIIDE.
Off the […]

Read the rest of this entry »

Façade, Petz, and The Expressivator

Sunday, December 16th, 2007

While researching my forthcoming book (about which more news soon) I’ve posted selections from correspondence about a number of influential digital fiction systems, including James Meehan’s Tale-Spin (1 2), Scott Turner’s Minstrel (1 2), and Michael Lebowitz’s Universe (1). Now I’m pleased to continue the series with some information from GTxA’s own Andrew and Michael. […]

Read the rest of this entry »

Opening the Static Eye

Tuesday, December 11th, 2007

Lost in the Static
Sean Barrett
Silver Spaceship Software
2007
Lost in the Static is a wonderful little Windows game, one that was quickly developed around an innovative concept. The gameplay is conventional: it is a typical platformer and combines standard jumping challenges with movement through new and interesting spaces. But the means of creating an image on […]

Read the rest of this entry »

First of all, let me point in brief to networked_performance for Simon Biggs’ very good report on the E-poetry 2007 Festival in Paris. I agreed with him that Robert Simanowski’s close reading of “Listening Post” was one of the best of the academic papers presented during the conference. I was also a fan of Jim […]

Read the rest of this entry »

SuperGT Introduction

Friday, May 25th, 2007

The JGTC is run by the GT Association, which was founded in 1994 as a successor to the failed Japan Sport Prototype Car Championship (JSPC). The collapse of JSPC motivated various companies and organizations in the automotive and racing industries to establish a series that was more fan-friendly and gave a better return to sponsors.
In […]

Read the rest of this entry »

Viva vs Mira

Friday, May 25th, 2007

I just visited Auto-Lah another auto blog by Malaysian. Auto-Lah has interesting fact that we should read on our latest Perodua Viva.
This new model is a replacement for the Kelisa and is based on the Daihatsu Mira (also known as the Cuore, Domino or Charade outside Japan). In fact it is almost identical to the […]

Read the rest of this entry »

Two New Publications from the ELO

Friday, May 25th, 2007

The Electronic Literature Organization (ELO) is pleased to announce two new additions to its series of publications. N. Katherine Hayles’s primer, “Electronic Literature: What Is It?” and Joseph Tabbi’s “Setting a Direction for the Directory: Toward a Semantic Literary Web” are now available on the Electronic Literature Organization’s website.
N. Katherine Hayles’s “Electronic Literature: What Is […]

Read the rest of this entry »

This Just In: Newsgames Hit the Big Time

Thursday, May 24th, 2007

Wow! Ian and crew at Persuasive Games (and sister blog Water Cooler Games) have landed the first of a new series of their games on the op-ed pages of the New York Times website!!
Read all about it at WCG, and check out today’s NYTimes opinion page. Their first new newsgame, Food Import Folly, apparently […]

Read the rest of this entry »

This post, like the previous one asking “what do non-gamers want?”, is a spinoff from a recent discussion about natural language interfaces for games.
I find the topic of transparency in behavior and interface for NPCs particularly interesting, because it is actually a big problem for interactive drama.

A transparent user interface is one where […]

Read the rest of this entry »

What Do Non-Gamers Want?

Tuesday, May 22nd, 2007

With our efforts to build interactive drama and comedy, we want to reach a large audience — both as a business opportunity, so we can make our work self-sustaining, and as artists, hoping to reach out and communicate to many. We’re particularly excited about making entertainment that appeals to all those who don’t consider […]

Read the rest of this entry »

Dog Days in a Dog Year

Tuesday, May 22nd, 2007

Mature viewers with minds akimbo may appreciate the unusual photographs, suited to the premade captions, in the series 13 Months in the Year of the Dog. Thanks, inky.

Read the rest of this entry »

Software Studies Postdoc at UCSD

Monday, May 21st, 2007

I’m excited to announce an opening for a Postdoctoral Researcher to work at UCSD with Lev Manovich and yours truly. We’re developing a number of research and field-building projects in the area of software studies. The position is available immediately — and application details are below.

POSTDOCTORAL RESEARCH POSITION
University of California, San Diego (UCSD)
We are currently […]

Read the rest of this entry »

Po-Ex — Portuguese EPoetry

Monday, May 21st, 2007

After a late night of epoetry readings in a smokefilled theater in Montmartre (more on that later) and the excess you’d expect, after getting lost in St. Denis (I think I wandered into one of the neighborhoods where they set cars on fire during the riots), I finally found my way to Auditorium X and […]

Read the rest of this entry »